(9:15:11 AM) Tamama: Use breakpoints on write on the map address of stat screen and you will eventually end up into a routine that calls the same subroutine 8 times, but only 4 at once due to branching. Before calling the subroutine that gets call once per weapon level, the code moves hard-coded values to the registers 0-3. Edit those to re-arrange the icons and disable the branching to make the routine to call the su
(9:16:24 AM) Tamama: -the subroutine for all 8 weapon levels.
(9:16:53 AM) Biscuit: he didn't tell me that, but he gave me a general description
(9:17:00 AM) Biscuit: that description is much better though
(9:17:52 AM) Tamama: I still hope someone can do that. I always thought it was you.
(9:18:14 AM) Biscuit: and the other thing he said was that he made the game choose animations based on the equipped weapon instead of the character's weapon levels
